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1. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Soel Reit wrote: what's wrong with you, beside being in test? Most likely a strong income. Soel Reit wrote: have you try pyfa? Sanai Nobuseri wrote: The other fittings tool s (plural) There's a high chance the answer is yes.
- by Reaver Glitterstim - at 2017.05.01 04:02:38
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2. Sticky:[Summer] RLML and HML balance pass - in Upcoming Feature and Change Feedback Center [original thread]
Helene Fidard wrote: The problem has always been range and application. It has always been cruisers getting the range bonus. Without the bonus, everything is great. Kestrels still are sniper frigates, but now Caracals are not sniper frigates.
- by Reaver Glitterstim - at 2017.04.13 05:14:39
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3. Sticky:[Mini-blog] The Next Steps in Structure Transition - in Upcoming Feature and Change Feedback Center [original thread]
Please don't remove starbases. Just nerf them if you have to. People already really love citadels. You've already greatly improved the quality of player-owned stations. Can we keep starbases as a relic?
- by Reaver Glitterstim - at 2017.04.13 05:08:04
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4. Sticky:[Summer] RLML and HML balance pass - in Upcoming Feature and Change Feedback Center [original thread]
Merin Ryskin wrote: That makes no sense at all. Why should all missiles be oversized weapons, Because... Merin Ryskin wrote: their maximum paper dps isn't any better than equivalent gun dps. It's worse. But what if it wasn't? It should b...
- by Reaver Glitterstim - at 2017.04.05 03:32:29
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5. Sticky:[MAY] Blood Raider Capitals - in Upcoming Feature and Change Feedback Center [original thread]
Mr Rive wrote: Sorry this is just wrong. First off, why on earth would they make triage effect the NOS bonus? No other FAX gets a NOS bonus in triage so unless they change the current bonuses, this just isn't possible. Maybe it should get a N...
- by Reaver Glitterstim - at 2017.04.05 03:19:16
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6. Sticky:[Summer] RLML and HML balance pass - in Upcoming Feature and Change Feedback Center [original thread]
Merin Ryskin wrote: The actual solution here is to buff "normal" size missiles so they can hit same-size targets for full (or at least near-full) dps, with better dps than undersized missiles (which have fine paper dps as they are). Maybe the...
- by Reaver Glitterstim - at 2017.04.04 17:12:47
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7. Take capital ships apart into Major Assemblies for easier transport - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: The "large" connection can squeeze an Orca through but then you close "the door" behind you. I was proposing allowing the pieces to be carried in smaller ships. But that would mean so many pieces that you'd still be collapsing...
- by Reaver Glitterstim - at 2017.04.04 08:11:24
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8. Take capital ships apart into Major Assemblies for easier transport - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Which would be ridiculous and broken, in hilarious fashion. I want to discuss the capability groups have of putting capital ships into wormhole systems at current. As I understand it, before citadels, a group would h...
- by Reaver Glitterstim - at 2017.04.04 05:09:49
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9. Take capital ships apart into Major Assemblies for easier transport - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: ??? Yes? Of course? There is a Keepstar one jump out of Amarr, there are no restrictions on what Citadels you can anchor anywhere, the only restrictions are on what you can fit them with and what they can build. You can...
- by Reaver Glitterstim - at 2017.04.04 00:50:23
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10. Sticky:[Summer] RLML and HML balance pass - in Upcoming Feature and Change Feedback Center [original thread]
elitatwo wrote: No, they are not. And ships like a Caracal don't even have enough fitting room to fit heavy launchers in the first place. Max skills it fits 5x T2 HAM launcher, T2 MWD, and T2 LSE, needing only 1% powergrid bonus to make it fi...
- by Reaver Glitterstim - at 2017.04.04 00:06:06
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11. Take capital ships apart into Major Assemblies for easier transport - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: For a start anything you can fit into a DST I can probably fit into a Blockade Runner, That is patently false. DSTs have a 50,000m3 fleet hangar. Blockade runner can't even reach 15,000m3. Large industrials can all go ...
- by Reaver Glitterstim - at 2017.04.03 23:43:30
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12. Take capital ships apart into Major Assemblies for easier transport - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Increasing force projection is something to avoid, especially since you're basically taking something that would normally take almost a week under current mechanics to move from one end of the game to the other and basic...
- by Reaver Glitterstim - at 2017.04.03 04:29:23
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13. Take capital ships apart into Major Assemblies for easier transport - in Player Features and Ideas Discussion [original thread]
Dark Lord Trump wrote: How do you propose keeping supers out of wormholes? I don't have a solution for that yet, but if their major assemblies are too large for a jump freighter, you'll only be able to take them into wormhole systems where ca...
- by Reaver Glitterstim - at 2017.04.03 00:28:51
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14. Take capital ships apart into Major Assemblies for easier transport - in Player Features and Ideas Discussion [original thread]
I normally advocate for short-range logistics but today I've got a suggestion that may be veering more toward long-range logistics. The idea is to allow capital ships to be disassembled into major assemblies which can be transported individually ...
- by Reaver Glitterstim - at 2017.04.02 17:12:20
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15. Sticky:[October] Rorqual Astrahus citadel docking fix - in Upcoming Feature and Change Feedback Center [original thread]
Keyran Tyler wrote: I don't understand why you are putting the Rorqual in the same category than combat capital. Aurra Jol wrote: So, capitals (Carriers, Force Auxillaries, Dreads, Rorqual) can dock in the Large citadel (Fortizar), but fo...
- by Reaver Glitterstim - at 2017.04.02 16:59:48
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16. Make navy battleships ok again! - in Player Features and Ideas Discussion [original thread]
Navy battleships?? Navy frigates and cruisers could use some buffs, but the only thing wrong with navy battleships is the price of pirate battleships.
- by Reaver Glitterstim - at 2017.04.02 07:29:50
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17. Sticky:[MAY] Blood Raider Capitals - in Upcoming Feature and Change Feedback Center [original thread]
Atomeon wrote: Then give fun to the others too? It's more fun if it's more unique. Great way to ruin a great thing is make it cheap. Cade Windstalker wrote: The non-Bloodraider factions aren't crazed bloodthirsty maniacs. It would be we...
- by Reaver Glitterstim - at 2017.04.02 05:27:14
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18. Sticky:[MAY] Blood Raider Capitals - in Upcoming Feature and Change Feedback Center [original thread]
Creecher Virpio wrote: Mr Rive wrote: Ncc 1709 wrote: @mr rive Your math is off. maxed skill the capital nos will get 2000 capacitor per 20 seconds. so its actually 100 cap/s Yes but the Dagon gets a 150% bonus. My math is terrible, bu...
- by Reaver Glitterstim - at 2017.04.02 04:04:54
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19. Tier 3 battlecruisers pass. - in Player Features and Ideas Discussion [original thread]
I have a better idea: remove a turret hardpoint from the Talos. Of course CCP's design philosophy would be to remove a turret hardpoint from the Naga, while letting the Talos have all 8 plus the drones.
- by Reaver Glitterstim - at 2017.04.01 06:02:16
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20. Sticky:[MAY] Blood Raider Capitals - in Upcoming Feature and Change Feedback Center [original thread]
I can assure you my alliance is one of the ones getting constantly wardecced. Probably major capital alliances will be best able to put these ships to use, but anyone who can field capitals can field these capitals. It's just ISK vs risk, and th...
- by Reaver Glitterstim - at 2017.03.31 08:41:21
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